Metroid Prime: Atmospheric Horror and Explorative Storytelling

My first attempt to conquer the Nintendo Gamecube’s Metroid Prime was around Christmas in 2002. The isolated horror atmosphere presented to the player in the game’s opening moments stole my seven-year-old attention span. Bounty hunter Samus Aran arrives on the Orpheon, a massive abandoned spaceship, to answer a distress signal sent out by the SpaceContinue reading “Metroid Prime: Atmospheric Horror and Explorative Storytelling”