My first attempt to conquer the Nintendo Gamecube’s Metroid Prime was around Christmas in 2002. The isolated horror atmosphere presented to the player in the game’s opening moments stole my seven-year-old attention span. Bounty hunter Samus Aran arrives on the Orpheon, a massive abandoned spaceship, to answer a distress signal sent out by the SpaceContinue reading “Metroid Prime: Atmospheric Horror and Explorative Storytelling”